More game features - War

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Simcountry is an Online Digital World where you are the President of a country.
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More game features - War

This document described the defense of the country, the defensive, offensive, strategic forces and the Navy. It also discusses the war strategy in the game and includes advise on what you should and should not do in case of an attack by another country.

Your army is divided into a defensive force, offensive and strategic forces and a navy, each with its own strategy. It will requires some thinking about the deployment of your weapons in order to provide optimal protection to cities, military assets and weapon systems.

There are many different weapon systems that are effective against some targets and less effective against others. Setting up a defensive and offensive strategies requires some experience.

Table of Contents:

1. Building the defense forces and fighting wars
2. The army
3. Military bases and their capacities
4. The number of weapons per military base
5. Buying weapons
6. Ordering Weapons when Military Bases are Damaged
7. Buying Navy carriers
8. Selling weapons and ammunition
9. The defensive forces
10. Offensive forces
11. Strategic forces
12. Nuclear Weapons and their targets
13. Nuclear Weapons Production
14. Keeping the Army Supplied
15. Using Military Units - Basic Principles
16. The War process
17. Military Units
18. Creating your own military units
19. Moving Land based Military Units
20. Air Landings of Units
21. Air Transport Units
22. Airlifting Military Units
23. Supplying Military Units from the Air
24. Depots
25. Trucks and Military Units
26. Military transport airplanes and Military Units
27. Supply Units - Land based
28. Garrison supplies in peace time
29. The Fighting Quality of Military Units
30. The navy
31. Carriers and Navy Command Ships
32. Moving the navy
33. Cost of building and maintaining the army
34. Purchasing of weapons and ammunition
35. Split spending limits - accumulation
36. Military Spending Space
37. The economic effect of having a large army
38. Soldiers and officers
39. The size of the army
40. The Reserve Army
41. Automatic Reactivation of reserved weapons
42. Avoiding war
43. Temporary War Protection
44. Switching temporary war protection on and off
45. Peace treaties
46. The Defense industry
47. Trading in weapons
48. The defense index and the country score
49. Computation of the defensive Index
50. War Maps - Big Maps and Map updating
51. Defending your country and waging war
52. The defense
53. The way the defense works
54. The details of attacks and the way the defense reacts
55. Losses to the defending forces during attacks
56. The war process - showing distances to potential source of enemy forces
57. Intelligence gathering missions by Radar planes
58. Deployment of the defense forces
59. Automatic deployment of Garrisons
60. Nuclear Defense - deployment details
61. Military bases and nuclear attacks
62. Nuclear Weapons and war protection in new countries
63. Nuclear attacks cause major disasters
64. Trigger-happy nuke users
65. Automatic defense
66. Corporations in War
67. Defensive fortifications
68. Defending your country against Nuclear Submarines
69. Attacking your enemy
70. Dead and wounded soldiers and officers in war
71. Wounded in War
72. Declaring war
73. Immediate Start of War
74. Exclusive Wars
75. Treaty wars
76. War on Computer Controlled Countries
77. New players - Attacking a country with a president
78. New Players - Attacking a Computer Controlled Country(C3 country)
79. Maximal Number of simultaneous wars
80. Fearless Blue - The war world
81. Ending a war
82. Deregistration of countries in war
83. Winning a war - The war index
84. Financial consequences of winning a war
85. War index strategies
86. Sneak attacks

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