| Arccuk (White Giant) | Friday, February 17, 2012 - 07:45 pm  There are many opinions on the optimum index levels Magnum but i don't believe anyone has determined a definative set. Indexes are interconnected and can deliver similar results from varied settings - perhaps others can post their preferences with the reason why they use them. I use:- Education 200 This level allows my countries to train workers in line with the population growth in my countries. Transport 150 I am currently building this level to 160 to test if there is any benefit at that level Health index 130-150 I used to run health index at around 115, but this level was no longer allowing my welfare index to sustain a 130 score. Increasing the health index to 135 helped a great deal in this regard. I am currently increasing health index to 150 due to game level requirements. hope that helps. I define a large military as a sum of the number of soldiers / officers (that could be workers in corps)and the cost of weapons used each month to sustain the standing army. If I remember correctly your army stood at around 650K last time I looked - much higher than necessary for a low population country under WL3 as it cannot be attacked. Dont worry too much about the bad advice you have recieved from others and the costs incurred due to it. Your empire will recover, as did mine. When I began playing this game I attempted to move up game levels through defensive index / war and it cost me dear. |
| Nicolas Fernandez Ponce (White Giant) | Friday, February 17, 2012 - 08:04 pm  If you care to analyze all the information that "Important things to do" provides you, you would be much happier then. At the bottom of that page there is a section for corps and the game kindly suggest us the minimum of corps needed for having a strong economy. A strong economy will let you keep many weapons active while still making profit. -----> Answer to your question is right there - in front of you . "when i check it my indexes are all over 100 except def and offence.should they be higher?" Click on "GAME LEVEL" and you will get your answer. The game kindly specify us the indexes we must have to hit for a higher Game Level. If you are not pursuing a higher Game Level then forget about your weapons and their indexes. If you are not pursuing a higheder Game Level but you are trying to take over a C3 or President, then forget about indexes, they don't matter. What it does matter are the type of weapons and ammo you should have. Again, don't care about weapons and weapon indexes not until your economy is good enough. Don't let my words stop you from keep asking and sharing your doubts. But it's also good you make use of the documentation first :D. cu around ! ps: I'm not Franz. |
| MAGNUM (White Giant) | Saturday, February 18, 2012 - 02:51 am  that advise is sound. thank you. it does say i need more corps but i need more population when i get more pop the sugested corps goes up? |
| Gothamloki (Little Upsilon) | Saturday, February 18, 2012 - 04:39 pm  Two Ythretvarian pennies worth: Magnum, it's true... you can get very varied results from similar settings because of the complicated interactions that take place with other factors you only have indirect control over. Some of the bad advice you've gotten in the past may very well have worked under different circumstances. Remember, as president, you will likely have a better idea about your economy than someone answering a particular question. Your main job as president is to figure out which technique works best for your country at the present moment. That being said: I'd recommend not purposefully lowering your ed index. This index not only helps your score when you're plying for ranking, but it also tells CEOs your country can continue to staff their corps in the future. Most players dont realize, and most of the other players forget from time to time including myself: your population is constantly changing. Workers retire, become disabled, and some just die and must be replaced with newly graduated workers. If you drastically lower your ed, you may have enough workers today, but as they retire your ed wont be able to graduate enough new workers to fill the openings. Then you all of sudden notice large numbers of corps suffering worker shortages. As your economy grows, I'd recommend purposely keeping a nice large pool of unemployed workers in each class, just to help replace retirees. Populations over 50 million also require a higher health index than smaller pops. Apparently, it requires much more healthcare per citizen to keep a large country healthy than a smaller country does. (Suppose it makes some sense since realworld illness is so closely linked to population density.) Large countries with low health suffer pop loss until a new balance is found. Of course, this can be the cause of lots of headaches. From my understanding, pops over 50 million require a health index of 150 or greater to remain stable. Moral: strengthen your mind and body. I'm not sure your military indexes mean much beyond your score since you cant know for certain what your opponent's strengths are until you goto war and encounter them. You simply have to prepare for war if youre going to war. I don't think there's really a "good number" you should "keep" them at. Different presidents at WL3 have drastically different defense capabilities. (Not to mention you have no idea what they have offworld that they can fly in to reinforce themselves.) The only "for sure" defense advice I've come across is: have lots and lots of nuclear defense. Seems like nukes are the current weapons of choice in many PvPs. |